![]() I intend to be using a different camera system and after reading the manual am relieved to see that it's a simple job to integrate it into your system. ![]() Oh, I also wanted to add that I like how you've kept all the separate parts of your system stand-alone. Thank you for designing such a well thought out system. Again, just my opinion.Īnyway, I look forward to tinkering with this. There are a lot of people who use Playmaker that would probably jump at the chance to have as well designed a ledge climbing system as this with the option to have control through Playmaker. It would garner you an even wider audience plus you could advertise it on their own forums as well. One thing I think you might want to consider is adding an extension for Playmaker. That's just my opinion though, I'm buying it regardless. From what I can tell your ledge climbing system does what it says it does and does it well. I honestly don't think you need to add a lot more to it there are other packs who have tried to add all sorts of additional features to their system and have become bogged down in unnecessary complexity. It looks nice and I like the way you have provided so much functionality through the inspector. All of these rays are already set up! There are tons of options to easily modify these rays just in case you need to or want to change them, but for the most part, all you need to do is add the scripts to your player and have fun! The All in One Game Kit - ELC Character System uses an advanced system of linecasts and raycasts to detect ledges, but don't worry. Lock on to targets, and behind the player (targets defined by user-made tags) ![]() Customize the item count text (font, text color, outline, prefix, suffix, etc.) Limit the number of items a player can have Collect different items (defined by user-made tags, each with their own individual settings) Receive damage from enemies, items, and falls Grab back on to or jump off a ledge you just walked off of Jump from one ledge to another / switch ledges Slide down slopes (with a user-defined speed and friction) ![]() Run (with or without the use of a run button) ![]()
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